[gd_scene load_steps=7 format=2]

[ext_resource path="res://icon.png" type="Texture" id=1]

[sub_resource type="VisualShaderNodeInput" id=1]
input_name = "uv"

[sub_resource type="VisualShaderNodeInput" id=2]
input_name = "time"

[sub_resource type="VisualShaderNodeScalarFunc" id=3]
function = 0

[sub_resource type="VisualShader" id=4]
code = "shader_type spatial;
render_mode specular_schlick_ggx;




void vertex() {
// Output:0

}

void fragment() {
// Output:0

}

void light() {
// Output:0

}
"
graph_offset = Vector2( -214, 18 )
nodes/vertex/0/position = Vector2( 280, 520 )
nodes/vertex/2/node = SubResource( 1 )
nodes/vertex/2/position = Vector2( 0, 140 )
nodes/vertex/3/node = SubResource( 2 )
nodes/vertex/3/position = Vector2( 0, 220 )
nodes/vertex/4/node = SubResource( 3 )
nodes/vertex/4/position = Vector2( 180, 220 )
nodes/vertex/connections = PoolIntArray( 3, 0, 4, 0 )

[sub_resource type="ShaderMaterial" id=5]
shader = SubResource( 4 )

[node name="Icon" type="Sprite"]
material = SubResource( 5 )
position = Vector2( 728, 280 )
texture = ExtResource( 1 )
